During WWE 2K22 Ringside New Gameplay Is Revealed: WWE 2K22 will the first game of the WWE 2K series since the controversial WWE 2K20 in 2019.
Visual Concepts’ team Visual Concepts has promised that the next installment in the series will feature several new features.
This morning, in the inaugural WWE2K22 Ringside Report, fans able to see how these enhancements were integrated into the match.
WWE 2K22 Receives a Complete Gameplay Overhaul
WWE2K Executive Director of the Franchise Lynell Jinks and the Art Director Christina Diem Pham hosted the premiere episode of the WWE 2K22 Ringside Report.
This series aims to highlight the changes and enhancements of WWE 2K22. The premiere episode is about the changes that have occurred since 2K20.
One of the first subjects to discuss is the upgraded graphics.
The characters appear more realistic than 2K20 or games before it. Jinks and Diem Pham both believe that this is the most realistic WWE game to date.
Jinks claimed that Visual Concepts’ team Visual Concepts used the same scanning technology used for NBA 2K22 to capture an athlete’s image accurately.
The result is improved hair and more detail on wrestlers’ faces.
The second topic for discussion was the gameplay.
The gamers discussed the changes during WWE 2K22 while gameplay of an encounter with Rey Mysterio and Damian Priest was played.
There are changes in the game’s animations, which allow it to appear more fluid and more accurate. The default angle of the camera for matches has also been altered to look more like an actual WWE broadcast.
There are no longer any limitations on possibilities to reverse. Instead, players can change forever. Players can also block, dodge attacks, or stop them using breaking systems that are new.
The changes designed to make the game simpler for players who haven’t played in a WWE game before. Go to the complete Ringside Report here on YouTube for more details on how WWE 2K22 has modified.
WWE 2K22 will be available on PS4, PS5, Xbox One, Xbox Series X|S, and PC on the 11th of March 2022.
