Beat Kuroki The Artist In Sifu

Beat Kuroki The Artist In Sifu: Sifu‘s Third level, known as the Museum, is a grueling task that leads to an intense battle with Kuroki, the artist. 

Through three art exhibitions and many states of mind, the players need to take on numerous guards armed with weapons and a few mini-bosses to gain access to the secret shortcuts available in this stage of Sifu or even reach the top boss.

Luckily, similar to the routes in the previous level in Sifu, the route from the start of the stage through Kuroki is much more manageable after the elevator is locked. 

However, tackling this difficult task can be a challenge for specific players. This guide is design to assist those who want to take on Kuroki the Artist.

How To Beat Kuroki The Artist’s First Phase

The location for the boss fight is a quiet winter landscape, which is smaller than the space occupied by Sifu‘s second boss, a dojo that is burning. 

When players exit the elevator, they are on the top of a stream, with an altar just ahead and to their left. This is the final chance to gain one of the abilities Sifu gives players and fans. They should make use of it before going into it.

Kuroki’s initial phase focuses on quick attacks with fantastic reach. Similar to the fight with Sean, who is the Fighter in Sifu, players must stay alert and be able to dodge and parry her attacks.

One attack by this character can almost always break a player’s structure, and it is essential to withdraw after she emits glowing light and launches the sweeping attack. 

Take heavy and light strikes immediately after her combos and, especially after the unblockable attack, knock her out of the next phase.

How To Beat Kuroki The Artist’s Second Phase

Imitating the level, when players have broken Kuroki’s first phase, they enter an imagined, dream-like environment. 

In contrast to Sean, The Fighter’s 2nd phase isn’t alter significantly. Kuroki the Artist’s second phase is different. 

Instead of a broad, long attack, Kuroki ratchets up the speed and uses short blades in a dual attack. However, despite this modification, Sifu players taking on the challenge must know how to dodge and parry before taking on her.

She’ll quickly reduce the distance between her and the player, unleashing knives and kicks. Please keep them in check and avoid or block these attacks but be ready to move when she applies an intense jump kick and discharges knives at all angles.

She can avoid The attack; however, she’ll most likely follow them by crouching and then launching the most brutal slash attack. The timing is pretty simple when the character crouch, then yells and shines just before striking.

Strike when she is left free after making significant moves and increase focus by avoiding dodges. Like other Sifu bosses, Kuroki The Artist can save; however, it is only after not taking advantage in the second phase. 

If the prompt is brought up for the final punch, players should let Kuroki recover and be presented to choose whether they want to spare her the next time structure is destroyed.